Apple Vision Pro
Included because filing AR under hardware is the most common analytical error in this category. Economically it is a world with the footfall problem solved and the property problem wide open — the mirror image of Decentraland.
Scored against the six conditions
Each score has written reasoning, so a disagreement can be with one number rather than with the assessment.
Persistence
Spatial anchors persist per-vendor and per-device. Nothing you place is guaranteed to be there for someone else.
Enforceable scarcity
No property rights over real locations have been established by anyone.
Footfall
The world is the real one. Street traffic exists on day one — the condition every open world lacks.
A unit that leaves
A mature payment and store rail, on the platform's terms.
Standing that travels
An account identity that does not travel.
Labour that never sleeps
No agent model for a spatial layer. Continuous presence at a real location is exactly what the surface should enable and exactly what no vendor has shipped.
Studio assessment, dated 2026-08-28. Rubric and method: the Atlas. Price data where referenced: CoinGecko Research.
Position disclosed: Metaverse Group holds no position in Apple Vision Pro.
Scoring a world we hold without saying so would be the most damaging thing this studio could publish. The disclosure is generated from one source and appears wherever the world does.
Where it sits
| World | Score | Family |
|---|---|---|
| Decentraland | 13/18 | Open world |
| Somnium Space | 13/18 | Open world |
| The Sandbox | 13/18 | Open world |
| Otherside | 10/18 | Open world |
| Roblox | 9/18 | UGC platform |
| Bitmap | 8/18 | Bitcoin-native |
| Fortnite Creative | 8/18 | UGC platform |
| Minecraft | 8/18 | UGC platform |
| VRChat | 8/18 | UGC platform |
| Apple Vision Pro | 7/18 | Spatial surface |
| Horizon Worlds | 4/18 | Publisher world |
The full league table and rubric: the Atlas.